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We've started the game with my partner and we love it !
Would you authorize i make a french translation of the game?

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I'm so happy to hear you're enjoying the game, and I love the idea of a French translation! I'd would like to chat a bit more privately about how we might go about that - feel free to email me at kaimedinacontactme at gmail.com and we can go over some preferences and ideas for making it work smoothly.

Also, I’m currently running a pretty interesting outreach project using the game alongside real-world archaeologists. If you’re at all interested in connecting with French-speaking archaeologists to run a session, I’d be excited to talk more about that too!

yu

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Played this with some friends last weekend, and we had fun.  We played for about four hours and developed around 200 years of history, mostly about man-eating hill crabs.  People had a lot of fun memeing about what was going on, everyone stayed engaged throughout the game, and the turns felt like they were a good length of time.
At the end, we felt like we hadn't ended up developing the settlement all that much.  We started with an intentionally small one to make room for that, but most events focused on something too narrow to make general growth possible.  Also, the events felt disconnected from the timeline: we had to force ourselves to think about how much time has passed, and that passage didn't feel very impactful.
That said, the core concept does seem solid.  We're thinking of playing a home-brewed variant of this where instead of items there is a focus on people, and with a different set of event cards.

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