A downloadable game

Buy Now$2.00 USD or more

Our town is changing. 

We are left with artifacts that hold us to the past. They seem to betray history by breaking, altering, and growing beyond a generation. This is not a betrayal. We do not expect the past to hold such power over the present, and we forget that the present accounts for history just the same. Rubbish will always forge itself into a monument, and we will always be a part of that.

To Care is to Cairn 

is a worldbuilding tabletop roleplaying game that carries players through a civilization of their making, from a bird's eye view of once everyday objects. Artifacts will become part of a tapestry to a community's developing history, using real world archaeological influence. This 40 page game can be played as its own one-off session, or as a tool to add complexity to approaching / established campaigns.

The Toolkit

» One deck of playing cards, shuffled  ♠ ♥ ♣ ♦

» One large blank paper (e.g., poster paper, taped together normal paper,  whiteboard, a virtual whiteboard website, etc ... )

» Ten index cards per player, with surplus available if possible

» One pencil per player, colored pencils are optional

» One note taking device per player (paper, phone, etc ... )

» One to Five players, more are possible but not recommended

» Several snacks brought by players who are not hosting

Touchstones

The Quiet Year by Buried Without Ceremony,  Station Eleven by Emily St. John Mandel, Trey the Explainer, Waiting for Godot by Samuel Beckett, The Bumper within the Q*Bert Arcade Machine by Gottlieb. It combines well with games such as The Quiet Year and DELVE, while also creating threads for D&D campaigns! 

Featured in the New Zealand Archeological Association Conference (2024)

Click here for the full resolution image

Playthroughs

Before purchase if you would like an example of my prior work, visit

The Last Step (Free)

The Goblin Thought ($3.00) -

BEHORO ($1)

MOP - Mindful One-Page RPGs (Free)

@not_kia_

#ToCareIsToCairn

Alternative DriveThruTPG Download Link

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

To Care is to Cairn V1.2.pdf 31 MB

Community Copy

Support this game at or above a special price point to receive something exclusive.

Community Copy

Update: One community copy will be put here for every copy sold!

If you're dealing with financial hardship, help yourself to a free community copy! I'm also open to the idea of game trades if you message me on twitter with a game similar to the vibes of this one.

If you nab one of these copies and play the game, all I ask is that you leave a review and send me one of your artifacts :) 

Download demo

Download
One Pager (Demo Version) 6.8 MB

Development log

Comments

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(+1)

Played this with some friends last weekend, and we had fun.  We played for about four hours and developed around 200 years of history, mostly about man-eating hill crabs.  People had a lot of fun memeing about what was going on, everyone stayed engaged throughout the game, and the turns felt like they were a good length of time.
At the end, we felt like we hadn't ended up developing the settlement all that much.  We started with an intentionally small one to make room for that, but most events focused on something too narrow to make general growth possible.  Also, the events felt disconnected from the timeline: we had to force ourselves to think about how much time has passed, and that passage didn't feel very impactful.
That said, the core concept does seem solid.  We're thinking of playing a home-brewed variant of this where instead of items there is a focus on people, and with a different set of event cards.

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